Akiko Robinson's Reckless Thief 1.01
A different kind of game. Innovative hand-eye coordination game using the stylus.
Last update
20 Mar. 2006
Licence
Free to try |
$9.95
OS Support
Mobile
Downloads
Total: 134 | Last week: 0
Ranking
#45 in
Games
Publisher
Robinson Technologies, Inc.
Akiko Robinson's Reckless Thief Publisher's Description
** Updated to V1.01, see below for what's new **
REVIEWED!: Read www.pocketgamer.org's review.
A different kind of game
Reckless Thief is tailor made for the PocketPC and takes advantage of the unique stylus control method.
The goal is simple: Drag thief around a maze while avoiding walls, traps and obstacles and grab the diamond before you run out of time.
Features:
Realtime scaling and graphical effects (via GAPI) Nine challenging levels Support for unlimited user made levels - if you can use a paint program you can make your own. Can directly manipulate zipped files - (user levels are .zipped with all graphics and sounds and renamed .thf. This way only one file needs to be downloaded/copied!) Saves best times Offers comments and tips throughout the game Each level you pass unlocks another one forever Can handle .jpg, png, gif and tga file formats Full level scripting system allows unlimited obstacles, animations and random comments. (for both winning and losing) Many unique obstacles to get in your way - stretchers, spinners, moving lifts and more Full digital soundtrack throughout Want to know what free user levels are available now? Check out www.recklessthief.com!
New stuff in the V1.01 upgrade:
New features:
Added support for an ANIMATED thief, lots of wacky things are possible now including rotation, scaling of your thief icon, all with pixel accurate collision detection! Akiko did a new level showing off the new features, really cool Added Bridge/tunnel support, the thief can go under things The base levels were adjusted a bit, balanced better Added options screen with an EASY MODE setting to which gives you a smaller thief icon making the game easier! Works with most user levels too. (best times not saved on easy mode) After unlocking a level the next level is automatically highlighted now Upon dying you can see EXACTLY where you hit the wall/obstacle now Added script command "set_special|deadly" to make a sprite kill the thief on contact, it was annoying having to make sure the "kill color" was in the graphic before Collision detections to touch power-ups and the finish were upgraded, now pixel accurate. Added script command "max_time_possible", authors can choose to let time-powerups let players go over the starting time if they wish. The big count number now has a black border, easier to read on some custom level backgrounds Time meter border looks better Some cooler menu music Included two small user levels (Smash and a new one especially for this upgrade called The Rotator) Bug fixes:
Small memory leak in the font rendering code fixed It is no longer possible to cheat by moving really fast - it was especially noticable on the Jornada Fixed bug where winning a user level could actually advance you on main game levels in some cases The game timer is started AFTER the level is loaded rather than before, was cheating slow loaders a second or so.
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