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Akiko Robinson's Reckless Thief 1.01

Akiko Robinson's Reckless Thief 1.01

Akiko Robinson's Reckless Thief Publisher's Description

** Updated to V1.01, see below for what's new **

REVIEWED!: Read www.pocketgamer.org's review.

A different kind of game

Reckless Thief is tailor made for the PocketPC and takes advantage of the unique stylus control method.

The goal is simple: Drag thief around a maze while avoiding walls, traps and obstacles and grab the diamond before you run out of time.

Features:

  • Realtime scaling and graphical effects (via GAPI)
  • Nine challenging levels
  • Support for unlimited user made levels - if you can use a paint program you can make your own.
  • Can directly manipulate zipped files - (user levels are .zipped with all graphics and sounds and renamed .thf. This way only one file needs to be downloaded/copied!)
  • Saves best times
  • Offers comments and tips throughout the game
  • Each level you pass unlocks another one forever
  • Can handle .jpg, png, gif and tga file formats
  • Full level scripting system allows unlimited obstacles, animations and random comments. (for both winning and losing)
  • Many unique obstacles to get in your way - stretchers, spinners, moving lifts and more
  • Full digital soundtrack throughout

    Want to know what free user levels are available now? Check out www.recklessthief.com!

    New stuff in the V1.01 upgrade:

    New features:

  • Added support for an ANIMATED thief, lots of wacky things are possible now including rotation, scaling of your thief icon, all with pixel accurate collision detection! Akiko did a new level showing off the new features, really cool
  • Added Bridge/tunnel support, the thief can go under things
  • The base levels were adjusted a bit, balanced better
  • Added options screen with an EASY MODE setting to which gives you a smaller thief icon making the game easier! Works with most user levels too. (best times not saved on easy mode)
  • After unlocking a level the next level is automatically highlighted now
  • Upon dying you can see EXACTLY where you hit the wall/obstacle now
  • Added script command "set_special|deadly" to make a sprite kill the thief on contact, it was annoying having to make sure the "kill color" was in the graphic before
  • Collision detections to touch power-ups and the finish were upgraded, now pixel accurate.
  • Added script command "max_time_possible", authors can choose to let time-powerups let players go over the starting time if they wish.
  • The big count number now has a black border, easier to read on some custom level backgrounds
  • Time meter border looks better
  • Some cooler menu music
  • Included two small user levels (Smash and a new one especially for this upgrade called The Rotator)

    Bug fixes:

  • Small memory leak in the font rendering code fixed
  • It is no longer possible to cheat by moving really fast - it was especially noticable on the Jornada
  • Fixed bug where winning a user level could actually advance you on main game levels in some cases
  • The game timer is started AFTER the level is loaded rather than before, was cheating slow loaders a second or so.
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